Slumber parties are very much alive today. They are also carried on in-person and online to the ensuing generation. Different types of games are a fun aspect of these gatherings.
These games have been played in one form or the other since 1665. Now, knowledge about these games is widely disseminated online. Children have posted many films to share their slumber parties’ tales.
The occult and paranormal nature of slumber parties
The question arises that why most of these parties are related to paranormal activities. What’s the need to mutter in dark mirrors or lift a person of the floor?
It’s because they’re trying new things. Something that is not regarded as normal or permissible in ordinary routine.
Apart from their parents, children are also exploring ideologies and finding what they understand. The process of executing these rites necessitates a level of faith in possibility.
Slumber parties provide a secure space for people to be fearful and transgress limits. The space appears to be both autonomous and overseen. This phase in between fosters intrigue, curiosity, and exploration.
As a kid, there are a few things you don’t understand. There is a need to fill in gaps, and stories are terrifying and ambiguous.
These tales enable adolescents to investigate as they start developing their own viewpoints. Many of these beliefs can be uncovered, molded, or denied at slumber parties.
These parties have not received sufficient scholarly acknowledgement. These, however, are venues where folklore is regularly advanced through music and humor.
The liminal zone within these occult rites permits individuals, who might otherwise feel less entitled to partake in these acts to enjoy a degree of independence.
These may appear as simple activities for a bunch of kids who have stayed awake well beyond their sleep time. But, in a unique way they are vital for passing folklore to the future.
Games featured at this get-together
Light as a feather, stiff as a board
Light as a feather, stiff as a board is a slumber party game. This effect can be described as an abnormal lift in magic. One player lies face-up on the floor, while the others encircle him or her.
Each person puts one or two fingers beneath the participant’s limbs. “She’s looking ill,” says the person nearest to the head most of the time. This is preceded by “she’s looking worse,” which is reiterated repeatedly.
The overall concept of the call-and-repeat indicates how the person’s appearance is deteriorating. This is proceeded by “she’s dying” and, finally, “she’s dead.”
The line “light as a feather, stiff as a board” occurs at the end of all game modes. Those who surround the “dead” player say this as they use only their fingertips to elevate their friends’ body.
The legend of Bloody Mary is about an apparition, specter, or soul summoned to foretell destiny. When her name is continually shouted, she is claimed to manifest in a mirror.
Based on the historical versions of the myth, the vision might be either harmless or malicious. Bloody Mary sightings are usually observed in groups or by a dying man.
One of the children sits, shuts his eyes, and relaxes totally. Behind him, a second child, the hypnotist, recites horrific lines. To lend emotion to the statements, they softly pound or probe at back.
The hypnotist stomps on the subject as if stabbing him. Then runs their fingers down their spine as though blood trickling. Each line is sullen than the one before it and corresponds to a physical sense.
It results in an illusory knot being tied around the player’s neck and he’s pulled forward. This brings hypnosis to a halt. When pushed, they are asked what color they observed.
The color represents a death technique.
The cat scratch
This game is typically played at children’s sleepovers. The activity entails telling frightening stories about a cat and the cat scratches the participant.
The Storyteller and the Victim are the two primary characters in this game. In case of more than two people in the room, the others should sit quietly. Form a circle around the Storyteller and Victim if there are enough.
The Storyteller must sit on the floor cross-legged, with a cushion in their lap. The subject will lay on their back with their head on the cushion.
When the area has been adjusted, the Narrator should start gently and sweetly rubbing the Victim’s temples and recite stories.
The midnight man
The Midnight Man is an ancient pagan rite that was primarily used to penalize people. It applied on individuals who have violated the pagan religion’s tenets.
On a scrap of paper, write your complete name. Your first, middle, and last names must all be included. Prick your finger with a needle and place at least one drop of blood on the same sheet.
Before starting, turn off all the lights in the specified area. Place the paper with your name on it immediately in front of your wooden door. Light your candle and set it on over the paper.
Knock 22 times on the door. When the final knock comes, the time must be exactly 12:00 AM. Then open up the door, extinguish your light, and shut it. If your candle goes out the midnight man is near.
Within the following 10 seconds, you must restart your candle. If you don’t, you must instantly encase yourself with a ring of salt.
This game is mostly played by children at slumber parties. You tell somebody a tale about their body being sand-filled. They feel heavier as a result.
One individual lies face-up on the floor. Everyone forms a ring around him. You instruct the individual to shut their eyes and rest. Then you give them a frightening narrative about how they were hurt or died. They were then cut open and loaded with sand.
When the person gets up he/she feels heavy.
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